|
Post by Anna Stutler on Apr 30, 2011 15:29:20 GMT -8
Ah, Darkwing. What a fantastic show. Accepted!
|
|
|
Post by Anna Stutler on Mar 20, 2011 14:06:21 GMT -8
While I like pretty much everything here, due to the continuity of Alice and Wonderland (and especially the importance of the Jabberwock to our plot), we're going to need Alice to be played strictly as the older Alice. While you can feel free to add in characteristics of the animated Alice, the character itself needs to represent older/live action Alice.
Fortunately, live action Earth and animated Earth are closely related, so if you want her to play with other animated characters, I don't think this would be an issue. Just keep her age appropriate. Wonderland is itself a separate realm, so this isn't a problem.
Part of this decision is because of the Jabberwock, and part of it to lessen confusion of any other Wonderland characters who might apply. We have to keep continuity, well...continuous.
Other than that, ACCEPTED!
|
|
|
Post by Anna Stutler on Mar 15, 2011 7:44:57 GMT -8
Hi guys. So...my laptop is in the shop, and it could be 2-4 weeks before I get it back. That said, I have internet access through my Wii, and will be checking up on the board whenever I have access to a computer as well. However, if you have any questions or concerns, please direct them to Puck for the time being. If it's something that needs both of our attention, she'll let me know. And if not, then she can take care of your problem. Hope to see you all soon!
|
|
|
Post by Anna Stutler on Mar 13, 2011 18:40:11 GMT -8
Accepted, though I too would like to see how she was recruited by the Council and what's happened to her since the movie. How is she adjusting to life on the outside? Are there any psychological issues there? Maybe add a little at the end of the background as to what she's been up to, even if it's general and plays off of the Tropes page listing of her. This is especially important, since you wanted to play her with her hair regrown--we need some mention of that. Other than that, can't wait to see her in action.
|
|
|
Premise
Mar 7, 2011 13:53:17 GMT -8
Post by Anna Stutler on Mar 7, 2011 13:53:17 GMT -8
From the beginning of time, there have been two groups eternally at conflict. We all know the tale: good and evil, light and dark, gods and devils. The Disneyverse is no exception to this rule. Even here, there are two sides, locked in conflict, each trying to best the other. The side of good here is represented by the High Council, headed by Zeus and manned by several heroes and guardians of heroes. They seek the path of light, to guide the civilians of this multiverse into goodness and eternal bliss. The side of evil is known by most as the Friends on the Other Side. Their leader is Chernabog, a very real devil who, fortunately, cannot enter the mortal world except on Bald Mountain, where he is limited and trapped, unable to face the light of day. Practically every villain ever known to the Disneyverse has received some help from the Friends, and more than a few have lost their souls to them as well. There is a third side, of course. The innocents, the mortals, caught in the middle of a vast war that they do not even know they are a part of. It is these people who are at risk, for their souls are ultimately what's being fought over. The short version of this story is that Chernabog needs souls and negative energy to feed his magic, and with enough souls, he will be able to break free from the constraints that keep him limited to Bald Mountain. Then he would waltz over the mortal worlds, effectively taking over the world (of course!). The High Council, naturally, don't want this to happen. So they use their agents to fight those of the Friends, to try and keep a balance between the sides. Recently, however, Chernabog has been getting impatient. With his discovery of a fourth world (live action Earth) he has become angry and more determined than ever to break free. He has recruited the Jabberwock (once just the Friends guardian of Wonderland) to invade the mortal world, provided Chernabog can maneuver a mortal into summoning him. Once on the mortal plane, the Jabberwock would be able to devour enough souls to set Chernabog free. In the meantime, Chernabog is looking to recruit more soldiers, in order to launch the largest assault ever seen. Fortunately, Jack Skellington, as a Guardian of Gates, can sometimes catch glimpses and whispers of what's happening on the Other Side. He's caught wind of Chernabog's plot, and has spread the word back to the High Council. Now the Council is summoning up their warriors, preparing a counterattack, and also to try and head off Chernabog's plans. This increase in activity has even gotten some who are officially neutral in the dispute to step up. You may find some of the faeries, especially the trickster Puck, spinning their webs in an attempt to put a spanner in the works. All that's left is for you to decide what side you'll be on in this ongoing war. A champion of Light, or an agent of the Dark? A neutral fey, or a hapless mortal? Pick a side, roll the dice, and join us on the most epic adventure the multiverse has ever seen.
|
|
|
Post by Anna Stutler on Mar 6, 2011 16:12:50 GMT -8
~~~Friends in High Places~~~ ~~~The Basics~~~ Character ImageCharacter NameAnnabelle “Anna” Stutler Character's OriginOC, but affliated with The Sorcerer’s Apprentice Affiliation—Friends, High Council, Neutral, or Not in the Know? Not in the know ~~~About My Character~~~ What is your character's history? What has happened to them in their lives to make them the way they are today?Anna Stutler is Dave Stutler’s twin sister. She and her brother were very close as children, only starting to grow apart after the events in the Arcana Cabana. Their parents’ drive to determine what was wrong with Dave meant that Anna was sort of shoved aside. When one of the psychiatrists suggested that the twins be involved in different activities, Anna was enrolled in martial arts and music lessons. It became a pattern for their parents to forget to pick her up on time, usually because of one of Dave’s doctor appointments. A few years after their tenth birthday and the events at the Arcana Cabana, Kasha Stutler, their mother, disappeared. This led to more stress in the household. Allan Stutler began drinking, and began butting heads with his daughter as she entered high school, blaming her for her mother’s disappearance and generally taking his anger out on her. This prompted Anna into rebellion, and she fell in with a punk crowd and engaged in various rebellious activities. This led to more arguments between her and her father. If not for Dave, it’s possible she would not have gone to college at all. By the time she was fifteen, Anna had gotten into hacking, using her skills to try and find her mother. While her brother hid out in his physics and his science, Anna dug into her music and friends. She left home as soon as she turned 18, the February of their senior year. Anna moved in with some older friends who had their own apartment. She stayed with them through the first part of her freshman year of college, when she and some band mates got another apartment. She enrolled in New York University, at the insistence of her brother. Describe your character's personality. What are their strengths and weaknesses? What are their passions? What qualities do they have that are good or bad?Anna is a bit of a rebel, and has major problems with your typical authority. Which is how she justifies any hacking or questionable activities she gets involved in. However, if she deems someone worthy of her loyalty, she will go to any lengths to aid them. Anna is a straight-up sidekick. While she doesn’t crave the spotlight, she is somewhat prideful. She took up an apprenticeship with Horvath because she wanted to be able to one-up her brother. Her two passions are computers and music. She plays the cello in a metal rock band. Anna is very much a punk, with colorful stripes in her hair that change frequently. What is your character's status? Are they a hero/heroine, sidekick (includes non-speaking animal sidekicks), guardian, princess, High Council Member, Faerie, Inner Circle, Client (villains in a formal deal with the Friends), Agent (villains allied with the Friends but not in their debt), or Villain (unaware/not working for the Friends directly)? Your chosen status will become your Custom Title.
Sidekick What Disney character is your character connected to, and how? How do you feel this character will add to the plot?Anna is Dave’s sister, and Horvath’s apprentice. As Horvath’s second-in-command, she’ll add all sorts of fun things to the plot. ~~~Sample~~~ Give us a small sample of how you will play your character. Give us at least three paragraphs.Anna bit her lip as she looked up at the building. She doubled checked the address in her hand -- sure enough, this was the right place. She just hadn't expected it to be so ... big. Wasn't it more appropriate for a wizard to live in some dark, crowded house? Like the Arcana Cabana -- that 's what came to mind when someone mentioned a sorcerer's dwelling. But then, that had been Balthazar Blake's style. And from looks alone, one could tell that Maxim Horvath carried himself with a different air. Anna smiled to herself as she approached the doorman. Dave could have the smelly old man who looked like he 'd completely missed the invention of shampoo. She 'd much prefer a man who had a bit of style. Just because she was something of a punk didn't mean she couldn't appreciate taste. The doorman didn't even raise an eyebrow at her look, or the fact that she looked as though she would be more appropriate in SoHo than midtown. He just opened the door for her with a smile. Anna followed Horvath's direction from there, to an apartment that was nearly at the top of the building. Taking a deep breath to calm her nerves, she knocked on the door. No turning back now. Horvath opened the door promptly, with a smile. "Hello, Anna," he greeted, stepping back to let her through. "Hey," Anna answered, looking around the apartment as she entered. She let out a low whistle. "Dude ... you really know how to blow that dark and dank dwelling stereotype to hell, don't you." And boy did it. Granted, the apartment was fashioned in dark tones – a lot of mahogony and other dark woods. It felt very Old World. But it wasn’t like the Arcana Cabana, which had felt as though items had just been gathering clutter for hundreds of years. This was smooth and chic. A gentleman’s apartment. She liked it. ~~~Bonding~~~ Why this character? What draws you to them? What makes you want to play them?I’ve had Anna as an OC for several months now, and my story for NaNoWriMo (National Novel Writing Month) was based on her. Anna is a good underling for Horvath, and I think that she could be an asset to the board and his plots. There’s no telling what sort of mischief a nearly full-fledged sorceress could get into. Also, her relationship with Horvath is complicated and fascinating. I’ve been playing Anna with Horvath’s player since her creation, so we both have a good feel for them. Who else do you play here?No one yet Have you PM'd Puck or Anna about a probation thread?Umm…don’t have to, as…I am Anna.
|
|
|
Post by Anna Stutler on Mar 5, 2011 23:28:09 GMT -8
There are six main types of magic that is used within the Disneyverse. This is just a brief overview of the types and the characters who may wield it. One of the main principles of magic, is that there is always a cost of wielding it. Nothing is free, and that goes double for magic use. With the exception of Nature magic (which is less a magic, and more a force that a select few can use) and Faerie magic (which again, is a force only they can use) every other kind of magic listed has a price.
"Good" magic (given by the High Council) This kind of magic has to be earned, and is granted to those of worth. The cost here is more a “pay in advance” deal. Because the magic is earned, the person’s good deeds act as a sort of prepayment. The Council also look at the person’s heart and morals to ensure that the person will not be swayed by the increase of power. An example of this is Phillip, with the Sword of Truth in Sleeping Beauty. This type of magic is not often granted, especially as many heroes do not need it, and rely on other skills. "Bad" magic (usually procured through a deal with the Friends)
This is the kind of magic that we most often see in our villains. A lot of times the Friends may just be boosting the magic that the person already possesses, such as with Maleficient or the Enchantress. For others, they grant power, like Facillier. When they can’t grant powers (such as to animals) they grant other abilities, such as charm and intimidation, as seen in Scar and Shere Khan. Gifts from the Friends have more than one cost. This magic is corrosive, tempting the user further and further into evil. It is like a drug in its addictiveness, and the need for a greater high will often tempt the user into further debt. Facillier is a prime example of this. Smart villains will either pay off their debt quickly, or in advance, but others fall prey to making promises, taking their powers on loan. The prime cost for this power is souls. The power of the Friends is fueled by negative energy and souls. The negative energy comes from the evil hearts of its wielders (as well as the corrosion of their morals) and they are responsible for giving the Friends souls of innocents as their payment. If this payment is not filled, their own souls become forfeit. Chaos magic
This is the type of magic that runs wild in places like Wonderland. It seems to exist in these places instead of (or at least in greater supply than) Nature magic. While there is some small degree of Chaos magic in all realms, it tends to be in abundance in the more...unusual places. Wonderland and the Toon world are two places where it thrives. The cost of chaos magic is that those who wield it run the risk of going a bit mad. Actually...that's more of a guarantee. If you don't believe us, just look at the Cheshire Cat or Jack Skellington. Nature
This is the natural magic that lives in all places. To some it may be simply the flow of eco cycles or the turn of the seasons, but there is a sort of magic that keeps nature regulated and on course. The Spring Sprite, with her restorative gifts, is one embodiment of this magic. Those who can properly wield this magic is limited mostly to those who were created specifically for the purpose of tending to nature. It should be noted that faeries, especially those of the Seelie Court, also wield some ability to alter nature, though very few in any consequential form. Oberon and Titania's rows have been known to shake down thunderstorms, and the Court goes on a March at every equinox and solstice to officially turn the seasons. If you're having unusual weather for the time of year, don't blame global warming--more than likely, the King and Queen of the Faeries are on the outs. Faerie magic, also known as Glamour This power derives from the original realm of Faerie, where the Old Ones, such as Oberon and Titania, hail. This magic comes into our world through the Old Ones, and is filtered into the others faeries. Glamour is a powerful force, though every faerie wields it a bit differently. Some of its main uses are for shapeshifting, energy blasts, and as a healing or restorative force. Glamour will often present as different colors based on the faerie who is using it. For example, Puck’s Glamour is green, while Titania’s is blue. Like nature, Glamour is more a force wielded by very few, and therefore does not have a cost for its use. Mortal magic, also known as sorcery
This is the sort of magic we see in most of our human magic wielders. This neutral force comes neither from the Council nor the Friends, and therefore does not have the strings of being a champion or a pawn attached to it. Mortal magic is neither good nor evil, and does not influence its user. The sorcerer is responsible for choosing what they will do with it. The only cost of mortal magic is that it takes a strong person to wield it well. It is easy to be swayed onto a dark path, and get caught up in the power—which can then make the user a target of the Friends.
Some say that sorcery is simply channeling the electrical forces of the earth, and that sorcerers are simply gifted with the ability to control it. This is debatable. According to legend, wizards and sorcerers were first given their magic by the fey, when it was deemed that mankind was growing too quickly and having too much of an impact on the earth for faeries to manage by themselves. These first sorcerers were mostly halfbreeds, with a good amount of faerie blood in them. This put them more in tune with the natural forces of the earth, allowing them to bend it to their will.
Most all sorcerers have some trace of faerie blood in them, even today. It may be faint, but will usually be present. Every so often the Old Ones will breed new halfbloods into the blood lines, to keep things going. Fox and Alex Xanatos are examples of this.
This sort of magic pops up in a lot of places, with some of the most powerful and efficient users being Merlin’s apprentices, Balthazar, Veronica, and Horvath, as well as Dave and Anna Stutler. Mortal magic appears more often in males than in females but a female sorcerer will nearly always be more powerful than her male counterpart, possibly due to females being more empathetic (and therefore, more in touch with their surroundings, including the earth). This is not always true, but it does tend to be a trend.
|
|
|
Post by Anna Stutler on Mar 4, 2011 22:16:41 GMT -8
The faerie world is a vast and complicated place. It has a varied history, with several major players.
For the most part, the faerie world is divided into two Courts, the Seelie (ruled by Oberon) and the UnSeelie (ruled by Nicnivin). There is also a third faction, known as Solitaries, who are unaffiliated with either Court. The Disney faeries who have chosen a side in the war, with either the Friends or the High Council, are all Solitaries, as the Courts are neutral.
The Old Ones came from the realm of Faerie, a separate realm from Earth. They came over back as humans were just taking off as a species. Originally, there was only the one Court, ruled by Oberon and a handful of dukes. At first, they simply maintained the world, caring for the natural world as humans evolved.
As humans grew, they were often used as playthings, by faeries and gods alike. As time went on, the views of the Old Ones began to differ. Oberon and Titania favored ignoring or even protecting humans, while Nicnivin thought they were to be used by their superiors. War broke out between the factions, dividing them into the two Courts.
Oberon's court, the Seelie Court, currently resides on the island of Avalon. Its members come and go as they like, many of them preferring to play with the mortals, at least on occasion. After all, if you live forever, you don't want to spend eternity stuck on one island. Nicnivin's court, the UnSeelie Court, is the more malicious towards humans.
In the war between the Friends and the High Council, the Courts are officially neutral. Oberon is dedicated to keeping the balance between the three factions--Friends, Council, and Mortal. However, it is rumored that Nicnivin may have some under the table dealings with the Friends, perhaps tossing them a few souls every now and then for the fun of it.
|
|
|
Post by Anna Stutler on Mar 4, 2011 20:41:54 GMT -8
NPCs and their Use
There are a handful of characters that, unless claimed, will be played by the admins from NPC accounts. A few will not be available for adoption at all.
NPC--Inner Circle of the Friends -Chernabog (not available for adoption) -Firebird -Baron Samedi -Titans & the Cyclops -the Jabberwock (not available for adoption) -Horned King -Ursula -Jafar -Queen Grimhilde -the Enchantress -Scar -Queen Narissa -Oogie Boogie -Hades
NPC-High Council Members -Zeus (not for adoption) -the Blue Faerie -Jiminy Crickent -the Three Good Faeries -Fairy Godmother -Mama Odie -Merlin -Yen Sid -King Triton -Grandmother Willow -Rafiki -Jack Skellington -Hercules -Phil -Goliath
NPC--Faeries -Oberon (not for adoption) -Titania -Nicnivin -the Weird Sisters -Anansi -Coyote -Raven -Odin -the Banshee
Unless otherwise noted, any character can be applied for. Please note that, in order to apply for an NPC, you have to be an established player with at least one character already on the board. We will be picky with these applications, so please take extra care with them.
There is also going a general NPC account for any unclaimed character. Say you're doing a thread as Belle with the Beast, but need Cogsworth for a few posts. You'll be able to use the general NPC account for those posts, in case someone wants to claim the character later.
The username and password for the general NPC account is: Username: npcs Password: everyone
|
|
|
Post by Anna Stutler on Mar 4, 2011 16:13:33 GMT -8
God modding is bad. Don’t do it. The End. *leaves*
Oh, wait. You don’t know what constitutes a god-mod? *sigh* Well, okay then, let me explain it.
“God modding” in RPing has two parts. One is when your character is able to do absolutely anything, with no limits or boundaries. Really, this is a type of Mary Sue or Gary Stu, but I’m including it here. One example of this is if the character cannot be harmed by anything, no matter what the other player does. This can also be when someone does an action/actions that are impossible to defend against, or when they use an over powered force to trample all enemies in their path.
Granted, there are some characters who are on the level of gods and are practically invulnerable. But in the Disneyverse, even Zeus and Chernabog have weaknesses. And these uber powerful characters are being reserved as NPCs (Non-Player Characters) so that no one has an unfair advantage. Also, these characters rarely do anything directly, which limits their presence in a fight.
The second part of God modding is when a player describes how the other player is affected by something, without giving them a chance to defend against the attack. This could be by being able to dodge everything, but have all of your attacks hit your opponent. It can also be “taking over” the other character, such as through mind control. It doesn’t matter if your character has the ability for mind control—if you’re going to use it in play, all actions have to be worked out with the other character so that they’re agreeing to anything you do with their character.
For example: Player A dodges Player B’s sword attack, and then dodges the lightning bolt Player B casts. Player A then hit’s Player B, sending them flying through the air, and hits them with a giant fire blast.
Now, this is not to say that a character cannot perform an attack that is within their established abilities. Let’s say Anna, a sorceress-in-training, was fighting Maleficent, a very powerful faerie. Anna puts up shields to defend herself, and Maleficent destroys them. This is acceptable, because it is established that Maleficent is more powerful than Anna, and thus has the skills to destroy her shields. However, it would be unacceptable for Maleficent to destroy Anna’s shields, and then proceed to set Anna on fire, without giving Anna a chance to defend herself.
In short, you can’t force anyone to be affected by anything and say how they react without letting them act. You also can’t have a character that is never affected by an attack. All of our characters have weaknesses, and those weaknesses must be acted upon.
God modding will not be tolerated on this site. You will receive one warning, then be put on temporary suspension (for 2 weeks), then you will be banned from the site. If you feel someone is god modding in a thread, please notify one of the admins.
|
|