Post by Anna Stutler on Mar 5, 2011 23:28:09 GMT -8
There are six main types of magic that is used within the Disneyverse. This is just a brief overview of the types and the characters who may wield it. One of the main principles of magic, is that there is always a cost of wielding it. Nothing is free, and that goes double for magic use. With the exception of Nature magic (which is less a magic, and more a force that a select few can use) and Faerie magic (which again, is a force only they can use) every other kind of magic listed has a price.
"Good" magic (given by the High Council)
This kind of magic has to be earned, and is granted to those of worth. The cost here is more a “pay in advance” deal. Because the magic is earned, the person’s good deeds act as a sort of prepayment. The Council also look at the person’s heart and morals to ensure that the person will not be swayed by the increase of power. An example of this is Phillip, with the Sword of Truth in Sleeping Beauty. This type of magic is not often granted, especially as many heroes do not need it, and rely on other skills.
"Bad" magic (usually procured through a deal with the Friends)
This is the kind of magic that we most often see in our villains. A lot of times the Friends may just be boosting the magic that the person already possesses, such as with Maleficient or the Enchantress. For others, they grant power, like Facillier. When they can’t grant powers (such as to animals) they grant other abilities, such as charm and intimidation, as seen in Scar and Shere Khan.
Gifts from the Friends have more than one cost. This magic is corrosive, tempting the user further and further into evil. It is like a drug in its addictiveness, and the need for a greater high will often tempt the user into further debt. Facillier is a prime example of this. Smart villains will either pay off their debt quickly, or in advance, but others fall prey to making promises, taking their powers on loan.
The prime cost for this power is souls. The power of the Friends is fueled by negative energy and souls. The negative energy comes from the evil hearts of its wielders (as well as the corrosion of their morals) and they are responsible for giving the Friends souls of innocents as their payment. If this payment is not filled, their own souls become forfeit.
Chaos magic
This is the type of magic that runs wild in places like Wonderland. It seems to exist in these places instead of (or at least in greater supply than) Nature magic. While there is some small degree of Chaos magic in all realms, it tends to be in abundance in the more...unusual places. Wonderland and the Toon world are two places where it thrives. The cost of chaos magic is that those who wield it run the risk of going a bit mad. Actually...that's more of a guarantee. If you don't believe us, just look at the Cheshire Cat or Jack Skellington.
Nature
This is the natural magic that lives in all places. To some it may be simply the flow of eco cycles or the turn of the seasons, but there is a sort of magic that keeps nature regulated and on course. The Spring Sprite, with her restorative gifts, is one embodiment of this magic. Those who can properly wield this magic is limited mostly to those who were created specifically for the purpose of tending to nature. It should be noted that faeries, especially those of the Seelie Court, also wield some ability to alter nature, though very few in any consequential form. Oberon and Titania's rows have been known to shake down thunderstorms, and the Court goes on a March at every equinox and solstice to officially turn the seasons. If you're having unusual weather for the time of year, don't blame global warming--more than likely, the King and Queen of the Faeries are on the outs.
Faerie magic, also known as Glamour
This power derives from the original realm of Faerie, where the Old Ones, such as Oberon and Titania, hail. This magic comes into our world through the Old Ones, and is filtered into the others faeries. Glamour is a powerful force, though every faerie wields it a bit differently. Some of its main uses are for shapeshifting, energy blasts, and as a healing or restorative force. Glamour will often present as different colors based on the faerie who is using it. For example, Puck’s Glamour is green, while Titania’s is blue. Like nature, Glamour is more a force wielded by very few, and therefore does not have a cost for its use.
Mortal magic, also known as sorcery
This is the sort of magic we see in most of our human magic wielders. This neutral force comes neither from the Council nor the Friends, and therefore does not have the strings of being a champion or a pawn attached to it. Mortal magic is neither good nor evil, and does not influence its user. The sorcerer is responsible for choosing what they will do with it. The only cost of mortal magic is that it takes a strong person to wield it well. It is easy to be swayed onto a dark path, and get caught up in the power—which can then make the user a target of the Friends.
Some say that sorcery is simply channeling the electrical forces of the earth, and that sorcerers are simply gifted with the ability to control it. This is debatable. According to legend, wizards and sorcerers were first given their magic by the fey, when it was deemed that mankind was growing too quickly and having too much of an impact on the earth for faeries to manage by themselves. These first sorcerers were mostly halfbreeds, with a good amount of faerie blood in them. This put them more in tune with the natural forces of the earth, allowing them to bend it to their will.
Most all sorcerers have some trace of faerie blood in them, even today. It may be faint, but will usually be present. Every so often the Old Ones will breed new halfbloods into the blood lines, to keep things going. Fox and Alex Xanatos are examples of this.
This sort of magic pops up in a lot of places, with some of the most powerful and efficient users being Merlin’s apprentices, Balthazar, Veronica, and Horvath, as well as Dave and Anna Stutler. Mortal magic appears more often in males than in females but a female sorcerer will nearly always be more powerful than her male counterpart, possibly due to females being more empathetic (and therefore, more in touch with their surroundings, including the earth). This is not always true, but it does tend to be a trend.
"Good" magic (given by the High Council)
This kind of magic has to be earned, and is granted to those of worth. The cost here is more a “pay in advance” deal. Because the magic is earned, the person’s good deeds act as a sort of prepayment. The Council also look at the person’s heart and morals to ensure that the person will not be swayed by the increase of power. An example of this is Phillip, with the Sword of Truth in Sleeping Beauty. This type of magic is not often granted, especially as many heroes do not need it, and rely on other skills.
"Bad" magic (usually procured through a deal with the Friends)
This is the kind of magic that we most often see in our villains. A lot of times the Friends may just be boosting the magic that the person already possesses, such as with Maleficient or the Enchantress. For others, they grant power, like Facillier. When they can’t grant powers (such as to animals) they grant other abilities, such as charm and intimidation, as seen in Scar and Shere Khan.
Gifts from the Friends have more than one cost. This magic is corrosive, tempting the user further and further into evil. It is like a drug in its addictiveness, and the need for a greater high will often tempt the user into further debt. Facillier is a prime example of this. Smart villains will either pay off their debt quickly, or in advance, but others fall prey to making promises, taking their powers on loan.
The prime cost for this power is souls. The power of the Friends is fueled by negative energy and souls. The negative energy comes from the evil hearts of its wielders (as well as the corrosion of their morals) and they are responsible for giving the Friends souls of innocents as their payment. If this payment is not filled, their own souls become forfeit.
Chaos magic
This is the type of magic that runs wild in places like Wonderland. It seems to exist in these places instead of (or at least in greater supply than) Nature magic. While there is some small degree of Chaos magic in all realms, it tends to be in abundance in the more...unusual places. Wonderland and the Toon world are two places where it thrives. The cost of chaos magic is that those who wield it run the risk of going a bit mad. Actually...that's more of a guarantee. If you don't believe us, just look at the Cheshire Cat or Jack Skellington.
Nature
This is the natural magic that lives in all places. To some it may be simply the flow of eco cycles or the turn of the seasons, but there is a sort of magic that keeps nature regulated and on course. The Spring Sprite, with her restorative gifts, is one embodiment of this magic. Those who can properly wield this magic is limited mostly to those who were created specifically for the purpose of tending to nature. It should be noted that faeries, especially those of the Seelie Court, also wield some ability to alter nature, though very few in any consequential form. Oberon and Titania's rows have been known to shake down thunderstorms, and the Court goes on a March at every equinox and solstice to officially turn the seasons. If you're having unusual weather for the time of year, don't blame global warming--more than likely, the King and Queen of the Faeries are on the outs.
Faerie magic, also known as Glamour
This power derives from the original realm of Faerie, where the Old Ones, such as Oberon and Titania, hail. This magic comes into our world through the Old Ones, and is filtered into the others faeries. Glamour is a powerful force, though every faerie wields it a bit differently. Some of its main uses are for shapeshifting, energy blasts, and as a healing or restorative force. Glamour will often present as different colors based on the faerie who is using it. For example, Puck’s Glamour is green, while Titania’s is blue. Like nature, Glamour is more a force wielded by very few, and therefore does not have a cost for its use.
Mortal magic, also known as sorcery
This is the sort of magic we see in most of our human magic wielders. This neutral force comes neither from the Council nor the Friends, and therefore does not have the strings of being a champion or a pawn attached to it. Mortal magic is neither good nor evil, and does not influence its user. The sorcerer is responsible for choosing what they will do with it. The only cost of mortal magic is that it takes a strong person to wield it well. It is easy to be swayed onto a dark path, and get caught up in the power—which can then make the user a target of the Friends.
Some say that sorcery is simply channeling the electrical forces of the earth, and that sorcerers are simply gifted with the ability to control it. This is debatable. According to legend, wizards and sorcerers were first given their magic by the fey, when it was deemed that mankind was growing too quickly and having too much of an impact on the earth for faeries to manage by themselves. These first sorcerers were mostly halfbreeds, with a good amount of faerie blood in them. This put them more in tune with the natural forces of the earth, allowing them to bend it to their will.
Most all sorcerers have some trace of faerie blood in them, even today. It may be faint, but will usually be present. Every so often the Old Ones will breed new halfbloods into the blood lines, to keep things going. Fox and Alex Xanatos are examples of this.
This sort of magic pops up in a lot of places, with some of the most powerful and efficient users being Merlin’s apprentices, Balthazar, Veronica, and Horvath, as well as Dave and Anna Stutler. Mortal magic appears more often in males than in females but a female sorcerer will nearly always be more powerful than her male counterpart, possibly due to females being more empathetic (and therefore, more in touch with their surroundings, including the earth). This is not always true, but it does tend to be a trend.